Dark Heresy
Friday night I went to Vern's and created a Void-born Psyker named Lex Vesper. He puts his flesh to death daily through self-flagellation. Years have passed since he took the more permanent step of being chemically geld. When I announced that I would be taking flagellation there was a nice round of flatulence jokes, not to mention all of the remarks about his being less than a full man. We rolled up characters and talked.
DnD
Then yesterday I got a surprise text message from Chris Hori; I haven't heard from him in over a year, but he invited me to come play DnD that night, so I went over and made a human barbarian named Athagar. On the drive over I started creating a persona for a priest, but abandoned that when I found out that there was already a paladin. Chris DM'd, Josh (his roommate) played a sword-mage, and the paladin Broseph of Myraid was played by George. I had a good time. We laid into some giant bats, skeletons, kobolds, and tossed a dwarf. Excluding trying to play 3.0 or 3.5 for a couple of hours YEARS ago, I haven't played since '99 or so and did my best to figure out some of the new mechanics. I also did my best to throw in WoW analogies, however unwanted or annoying they might be.
"The lake spreads out before you..."
"I look for Millie's lost necklace. Is there a chest in the bottom of the lake?"
....
"Are there any lake threshers?"
"Uh, no."
...
"There's a caretaker in this cemetery? Is his name Abercrombie?"
I don't know why I need to incude this? But uh, yeah, I think I was trying to approach 4.0 as World of Warcraft, so when I asked about my swift (or furious) charge and if they get dazed from it, I wasn't trying to be funny. I was trying to be semi-funny, but more importantly in character, when I took the cane away from the old dwarf caretaker and then broke it. I kept tempting the (lawful good) paladin into macho criminal acts.
Even More Gaming Ahead
Tomorrow I am going to play Heroclix with my brother-in-law, Jim, and then probably Star Wars with Harry on Tuesday! It's my Spring Break incidentally.
Board Games Club
The Board Games Club at my school has been having its ups and downs. I'm having trouble spelling it, but Guillitoine is well-liked. WoW Minis continues to be played AND without my direct supervision, which is nice. I announced that we would be having a tournament, which should be the Thursday after we come back. I will be giving away a couple of figures to the winner and have 4 players signed up. I did watch (and offer suggestions) for maybe 5 minutes on Thursday and was pleased to see a decent level of thought going into the game. Stuff like a player commenting on his Boulderfist Ogre's attack "I think it's a little risky, but I like the damage" with him referring to the ticker cost of the attack. I pointed out a couple of mistakes like multiples of Air Drop on the same figure, but overall I was pleased with the WoW play. There were 8 players/spectators.
I also tried out Marvel Heroscape with two kids. We played the basic, but they weren't interested in playing the Advanced, which brings me to some of the downs of the club. I'm way hypersensitive now about negative reactions. The two boys then walked around my classroom to see what else was available, with the veteran offering commentary to the new visitor. He was down on WoW Minis ("Boring") and SW Minis ("He also has Star Wars, which we played last week, but it's boring."), but then was enthusing about Heroclix ("He doesn't have it today, but we played two weeks ago and I was Iron Man! and I shot this and I beat up that ..."). BUT when we did play that game, it went quickly downhill because he couldn't stay focused, doesn't know what he's doing, etc. Part of it is that he's poisoning the well for this new potential member. Another part is that I have lost 3+ of my most promising gamers since I started doing the club. They will come and play for a couple of weeks, but then stop coming.
IF I am able to do this club again next year, by being at the same school, which is unlikely, then I'm going to go through some general concepts with the kids. One concept being MOST GAMES ARE NOT BORING: IF YOU THINK THE GAME IS BORING IT IS PROBABLY BECAUSE YOU DO NOT UNDERSTAND IT OR YOU ARE A POOR PLAYER. Chutes and Ladders is god-awful boring! Apples to Apples is a baaaad game. So I acknowledge that some game design is bad, but games like Aggravation, Sorry, and Stratego are all interesting. I can always accept that certain games are more interesting and so on.
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